CUDA Code Generation
Note
CUDA support is planned for a future release. This page documents the intended API and capabilities.
Overview
GPU acceleration via CUDA will enable massive parallelization for:
Large N-body simulations (thousands of bodies)
High-resolution SPH fluids (millions of particles)
Parameter sweeps and ensemble simulations
Real-time interactive simulations
Planned Features
Particle-based systems:
Parallel force computation
Spatial hashing on GPU
Shared memory optimizations
N-body gravity:
Barnes-Hut tree on GPU
O(N log N) instead of O(N²)
SPH fluids:
All-pairs neighbor search
Compact neighbor lists
Pressure solve on GPU
Intended API
The planned API will mirror C++ code generation:
from mechanics_dsl import PhysicsCompiler
compiler = PhysicsCompiler()
compiler.compile_dsl(n_body_source)
# Generate CUDA code
compiler.compile_to_cuda("n_body.cu")
# Compile to executable (requires nvcc)
compiler.compile_to_cuda("n_body.cu", compile_binary=True)
Expected Performance
Preliminary benchmarks (estimated):
System |
CPU (C++) |
GPU (CUDA) |
Speedup |
|---|---|---|---|
N-body (1000) |
5 s |
0.1 s |
50x |
N-body (10000) |
500 s |
2 s |
250x |
SPH (100k particles) |
600 s |
10 s |
60x |
Requirements
When available, CUDA generation will require:
NVIDIA GPU (Compute Capability 5.0+)
CUDA Toolkit 11.0+
cuBLAS (optional, for linear algebra)
Contributing
Interested in helping implement CUDA support? See ../contributing.
Key areas needing work:
CUDA kernel templates
Memory management (host/device transfers)
Spatial data structures on GPU
Testing infrastructure